export function move(move_speed: number, rotation_speed: number) {
return (game: Game, entity: Entity) => {
game.World.Signature[entity] |= Has.Move;
game.World.Move[entity] = {
MoveSpeed: move_speed,
RotationSpeed: rotation_speed,
Direction: [0, 0, 0],
LocalRotation: [0, 0, 0, 1],
SelfRotation: [0, 0, 0, 1],
};
};
}