Goodluck / API Reference

sys_render_forward

Render the world using the forward rendering pipeline.

The pipeline supports multiple cameras, which can render directly to the screen or to a texture.

Transparent objects are rendered after opaque objects, sorted back to front.

For materials which support lighting, the lighting details must be first collected by sys_light.

For materials which support shadows, the shadow map must be first rendered by sys_render_depth.